Monday, 24 November 2014

Transhumanism Notes

These are my rough notes on the subject of Transhumanism. I wanted to show these early notes in case the release of my essay seems jarring in its subject matter.

THIS IS NOT SCIENCE FICTION, It's happening right now.

Who
What
When
Where
How

The human condition as we know it is not a given constant, its not fixed. It is something that will change maybe not tomorrow but in the coming years or decades.

Technology has a big part in it, but we need to be wary of the things technology can do.

Humanity develops randomly, in ten years will people have more blue eyes or less, be taller or shorter? No one really knows.

Transhumanism seeks to bring the evolution of humanity under control through he use of technology. Allowing us to shape and change the future of the human race as we see fit. It is important to note that trans-humanist believe in a positive and bright future, we are all aware of the potential hazards of humanities reliance on technology. But trans-humanists are not immobilized by this, they strive forward hopeful. 

 robotics, nanotechnology, genetics, bionics, artificial intelligence
push and change human limits
no longer exclusively biological

Human beings are not designed for the modern age
soft tissue, surrounds strong bones, we could do with this the other way around.

Mankind has always sought longevity, immortality.
through transhumanism that is potentially possible.
how many people die every day? if this was preventable would we be working harder to change it?

cyborg manifesto
Evolution does not dictate
consciousness means that we have the capacity to reflect upon the world
ourselves our futures
choose our evolution

revolutionize

future technologies

3 areas 3 supers
super longevity
super intelligence
super well-being

Aubrey Degray
priorities
combat aging
modern medicine used to keep us healthy, why not treat aging
longevity
Huge questions

Ray Kurzweil
every year computers get more and more powerful faster and faster
the technological singularity
edit our bodies to interact with computers
symbiotic relationship
recorded human knowledge
unthinkable 20 or 30 years ago
artificial intelligence
AI will self improve
we merge with AI
what will reliance on computers mean for our future
Stephen hawking fears that AI will supersede us

David Pearce
remove suffering
we've been design to survive
today's world does not need the same things
we are aggressive jealous people
need to edit our genes
abolitionists
making children is down to chance
do we need suffering?

seen as far fetched but its not
live longer
integrate with technology


Bibliography
Cyborg Manifesto by Donna Harraway
http://www.egs.edu/faculty/donna-haraway/articles/donna-haraway-a-cyborg-manifesto/

The Real Cyborgs by Arthur House
http://s.telegraph.co.uk/graphics/projects/the-future-is-android/index.html

"On the shoulders of steel" Ted Talk by Rodney Brooks
https://www.youtube.com/watch?v=nA-J0510Pxs
Baxter the robot brewing Coffee or machine tending.
https://www.youtube.com/watch?v=AcxKd-oe-L0
https://www.youtube.com/watch?v=cFKRSvM45GI
 
Emily Howell - Robot Composer
https://www.youtube.com/watch?v=QEjdiE0AoCU
Article on Emily Howell by Jacqui Cheng
http://arstechnica.com/science/2009/09/virtual-composer-makes-beautiful-musicand-stirs-controversy/

The Coming Transhumanist Era by Jason Sosa
https://www.youtube.com/watch?v=1Ugo2KEV2XQ

Tuesday, 18 November 2014

An Exercise In Imagination.

An exercise in imagination

 Perhaps I should have called this finding solutions with daydreaming?

The purpose of this exercise is to find a goal or ideal that you might not have previously thought about, a solution to a problem, a new path for you to follow (or not). To generate new ideas free of constraints, then you can build the constraints in afterwards.

Imagine a perfect world with no restrictions.
let your imagination run free and begin to describe a surreal future that has no limitations.
Now try to imagine doing/making/fixing the problem you have. For this example I'm going to invent a new way to make and sell my art/craft.
You could do this with anything.


Fritz Lang's Metropolis 1927
My Imaginary World
Humans have evolved, incorporating machines directly into their bodies and pushing the limits of what was previously considered impossible for both the body and mind. We live longer than ever, and the idea of countries and boundaries have changed to reflect a new kind of inter connectivity. With an even greater population and a lack of both funding and resources, we have (been forced to) become more sustainable. There is now a huge and ever expanding market for experience. Memories and feelings relating to travel, knowledge, skills are hugely sought after.

Ghost In The Shell 1995
I imagine a world where we are all connected through technology.
Connected more closely or intimately than we are already with mobile phones. Perhaps linked mentally/physically by a direct "log in" using our hybrid (cyborg) brains to access a vast and always online database.
We'll be able to communicate without handsets share memories, images, and experiences in moments. A world wide web with added emotions and a direct connection to each other.


The Solution To "How Will Customers Buy My Work"
In this world, my customers wont buy a particular piece of jewellery, but pay for and download the skills, practice and technical knowledge required to make it themselves. Instantly transferred to them, all they need are the materials. They can make it as much as they like, but the work would be protected under copyright from being re-sold.

The Solution To "How Will I Make New Work" 
New work will be imagined, designed, similarly to how they are now. But my work would be either much more digital in its approach (rapid prototyping, CAD software, 3D scanning, etc) or would be more about new skills and experiences.

Global Connectivity Info-graphic by GSMA
Why Would I want This?
This would remove the need for me to make huge amount's of stock myself, and if the idea didn't sell, you'd just think of a new one for someone to buy. With a global reach, one good idea could make you rich.


How Could I Adapt This Solution To Work Right Now?
How does this translate to reality?
Let's face facts 1 in 4 people (worldwide) are on Facebook, the idea of every human on earth being connected digitally isn't that far fetched. 
I could probably make e-tutorials on how to make jewellery and sell these online. There's also the possibility of a kind of "skills exchange" where I'm paid not to just make something but to teach someone how to do it so that they can make it themselves. 
The idea of getting people to pay you to teach them how to make something is not new, but to do this in real time online is not something I've seen done. Is it possible to teach such a physical skill as jewellery making without ever meeting the person face to face?
My imaginary world also brought up the idea of copyrighting my work, which is something I should be doing anyway.


I could'nt find a useful link that might have more information on how to do this. I did find this one, which is similar;
http://www.visualthinkingmagic.com/framework/the-path/describe/imagine

Thursday, 13 November 2014

Public/Private Notes

Public/Private
Consultation/Commission


As The Maker
Most crafts are made for an imaginary private audience and it's very difficult to make things you don't like.
It's also difficult to predict what people will buy. The audience is implied by what sells.
Either it sells or it doesn't (there is a market or there is not).
Having a target audience gives companies a specific market to aim for.
But you need to earn their trust, so that when they buy one piece from you, they want to buy another. You are developing a relationship.
Feedback always comes after you made the item.
This implies artistic freedom to a point, as it can be disheartening to make stuff that doesn't sell.
Work can only cost what (limited) disposable income is available to you.

Maker has the power to decide what is artistic...
Market has the power to decide what is financially viable.

As The Buyer
You decide what you like & what you don't like, out of what is available.
The buyer always earns more than the artist (has more disposable income).
Your freedom is to consume and you are given the idea of choice, but you are only choosing within a set (you cannot buy what isn't available).

Why Commission Art?
  • The commissioned artist gets to take someone else's idea and develop[ it with their own creative choices
  • The commissioner has to accept that their idea will go through someone else's artistic choices.
  • The person who originally designed the project may not know about material knowledge.
  • It can sometimes be difficult to interpret an idea.
  • It is important to remember that a commission is not a collaboration.

An example of a commission that went badly.
Dreamspace V was a large scale public art instillation made from 1996 to 2006 by artist Maurice Agis.
"Some of those who have experienced Dreamspace use the psychedelic language more akin to the Sixties to convey the sensation. "It's very womb-like and trippy. It's dreamy, a really nice vibe," one said. Previous visitors have likened the experience of walking through the labyrinth of coloured caverns to standing inside a rainbow fish."
The Guardian
Unfortunately one day, the installation made from huge pvc cells came loose from it's moorings killing two people and injuring fifteen more. The ensuing investigation, legal case and stress on Agis, literally destroyed him. During his trial for manslaughter and health & safety violations he vowed never to make a large scale sculpture or installation ever again. Two months after the legal case against him came to an end (charged with health & safety breach), Maurice Agis passed away.

Examples of Public Art
  • Site specific art - built for a certain place
  • Community engagement - to make a place or community "better"
  • Is architecture public art?
  • Memorials
  • Unsolicited public art - like graffiti
  • Can poetry be public art?
Engage website has many more examples of public art.


Art Is Good For You.
It's not about art - it's about the public (and their interaction with it)
Something of the public for the public
The irony of sculptures designed for a specific place being moved because of insurance.
Public space is now corporate space.
Governments/corporations own or rent it to fill with representations of themselves.
Art can sometimes need to compete with marketing installed with/by the same government or company that owns the space.
Some governments encourage the creation of public art.
Majority of countries have a % for art policy. Stating that if a new building is to be created a % of the funding goes towards a piece of public art.
But who decides what is in good taste, best value, who controls the gatekeeping for a project like that?
When does the 1% not work

Memorials & Monuments Are Public Art Too.
They promote well being, but you have to be extremely carefull about what you are trying to achieve.
Memorials be participatory work.
They can help indiviuals or community find a sense of ownership or closure for a particular event.

Especially in memorial work as they are specifically for remembrance.
It costs the same amount to make a piece of participatory (street/performance) art as it does to make a permanent sculpture.

Counter Monuments
Literally the opposite of a permanent memorial.
Criticising the idea of erecting a monument and then forgetting about the responsibility that we have to remember the event/conflict.
Jochen gerz creates interactive pieces that are ephemeral (not made to last).
They sometimes have a participatory element to them, but sometimes this is covered up or hidden after a certain time.